Shin Pokemon Red & Blue
Download Pre-Patched Shin Pokemon Red & Blue Versions
Version: v1.20
Updated: March 29, 2021
Information
Name: Pokemon Shin Red And Blue
Type: GB
Hack of: Red
Language: English
Creator: jojobear13
Description
This is a rom hack of pokemon red & blue based on the Pret team's disassembly.
It's a mostly-vanilla hack that focuses on fixing game engine bugs and oversights from the original game.
Additionally, trainer AI routines are improved and multiple quality-of-life improvements have been added.
Think of it as what the Nintendo Virtual Console re-release of red & blue might have been (plus a few extra goodies).
Features
- Tons of bugs, glitches, and oversights fixed
- Trainers are made more difficult not by increasing their team levels, but by doing the following:
- Vastly improving the default ai routines
- Giving them access to stat experience
- Giving them above-average random DVs
- Trainers of a smart-enough trainer class will make use of basic pkmn switching
- One of OAK's aides will toggle on/off scaling of trainer rosters to your level (evolving them if applicable)
- All 151 pkmn are available in one version
- Though difficult for a select few, each pkmn can be obtained multiple times
- The uniqueness between red & blue is still preserved in encounter rarity
- You can play as a boy or a girl
- You can hunt for shiny pokemon
- DVs are checked to see if a pokemon would be shiny in the gen 2 games
- If a pokemon has shiny DVs, then it will play the Reflect animation when entering battle
- If playing on a super gameboy, shiny pkmn will have a palette swap on the status screen and also change color in battle
- Minor quality-of-life improvements during battle
- When a when a box is filled (either via catching or depositing a pokemon), notification text is displayed
- Exp bar in battle
- A pkmn plays its cry to signal the last turn of using a trapping move like wrap/clamp/etc
- The safari zone mechanics run off level instead of speed and safari balls have a boosted catch rate
- Press Select to play a mon's cry if it's already listed as owned in the pokedex
- Minor quality-of-life improvements outside of battle
- Softlock Warp: instantly teleport back to your mom's house if you get stuck (see instructions in detailed changes on the github page)
- Running Shoes: Hold B to double your speed when walking, surfing, and biking
- Press SELECT to use HMs based on proper context (must have the right badge and the move on one of your pkmn)
- Move relearner and deleter
- Nearly all trainers can be rematched just by talking to them a 2nd time after their most recent defeat
- Due to on-demand rematches, you could do a pseudo-"new game+" by boxing your pkmn and rematching everyone in order
- All TMs can be repurchased as they are strategically scattered across all the Kanto pokemarts
- Hold select and enter the status screen to print a 'mons stat exp
- Hold start and enter the status screen to print a 'mons DVs
- Slot machine bugs and oversights fixed so now you can actually win big
- A pokemon having Pay Day will tip you off to the lucky slot machine and when it's in a special payout mode
- An NPC will pay COINS for showing him pokemon as an alternative to slots
- After the elite-4, a new vendor opens up in celadon allowing the purchase of normally unique items
- After the elite-4, there is an NPC that generates a trainer battle with a randomized 6-pkmn roster
- There's a tournament being held in the SS Anne's kitchen after the elite 4 are beaten
- CUT not needed to get to Lt. Surge and Erika (a blocking event replaces the Vermilion shrub)
- Added some special trainer battles as fun little easter eggs
- Minor learnset changes that make things more convenient while still staying gen-1 legal
- Stone evolutions regain some level-up moves
- Yellow-version move lists have been integrated
- Minimal changes to battle mechanics necessitated by AI improvements
- Trapping move mechanics nerfed to prevent PP underflow glitch as well as stopping merciless, unwinnable abuse by AI trainers
- They now end, ending the turn with no further attack, if the target switches pkmn
- Upon hitting, user's speed reduced 25% until recalculated through other mechanics
- The user's Cry is played on the final turn of a trapping move to signal its end
- Adjustment to the sleep condition
- Sleep does not prevent choosing a move
- Waking up from sleep does not waste the turn and the chosen move is used
- Trapping move mechanics nerfed to prevent PP underflow glitch as well as stopping merciless, unwinnable abuse by AI trainers
Credits
jojobear13, pret, Rangi, Danny-E 33, TheFakeMateo, kadetPirx, JOBOalthor1992, krazsen